Spike
Anti-Armour Missile System

 


 
 

 
 

 
 

Spike - Anti-Armour Missile System
 
 
Rafael proposed to develop a fiber- optic guided missile for the IDF in the 1970s, but IAI was given the contract instead, opting for the laser-guided MAPATS. Rafael continued to work on the concept, and in 1987, won approval to begin a program codenamed Gil by Maj. Gen. Uri Saguy, commander of the IDF ground forces.

Flight tests of the missile began in 1992. After spending about NIS 100 million, the program was cancelled in 1992 when Saguy was replaced by Maj. Gen. Emmanuel Sakal. Testing continued of prototype missiles, and good test results of both manportable and helicopter launched missiles in 1994 led to continuing debate over the program. When Sakal was replaced by Gen. Zeev Livneh in 1994, the program saw yet another turn of fortune, and was reinstated.

The NT Gil was originally introduced in the IDF in 1998. Rafael displayed their new generation antitank missiles for the first time at the 1997 Paris Air Show. The new family consists of three missiles sharing a similar imaging infrared/fiber optic guidance system. The systems were originally called NT-G Gil, NT-S Spike, and NT-D Dandy, but were renamed Spike-MR, Spike-LR and Spike-ER in 2002.
 
 



 

Rafael based in Haifa, Israel, manufacture the Spike family of anti-armour weapons. The weapons are lightweight fire-and-forget anti-tank missiles and use electro-optical and fibre-optic technologies. The systems are used by infantry soldiers, special rapid reaction forces, ground forces and helicopter aircrew.

The Spike family includes: Spike-SR with a range of 800m, Spike-MR (Gill) with range of 2,500m, Spike-LR with 4,000m range and Spike-ER (formerly known as NTD Dandy) with a range of 8,000m. Spike-LR and Spike-ER can also be fitted on light combat vehicles and a package for mounting Spike-ER on helicopters is also available. The Spike missile system is currently in production and in service with the Israeli Defence Force and with the Singapore Armed Forces.

In October 2003, the Israel Defence Force (IDF) awarded a production contract for Spike C4I, the Spike-ER system fitted with networking capability. The Spike launcher will be fitted with a variant of the Azimuth Comet Global Positioning System (GPS), laptop computer and VHF datalink.

In June 2004, a joint venture company, EuroSpike GmbH, was formed by Rafael with Rheinmetall Defence Electronics (formerly STN Atlas Elektronik) and Diehl Munitionssysteme (DMS). This followed a co-operation agreement signed by the three companies in November 1998. EuroSpike GmbH is the prime contractor for the Spike family of missiles in Europe.

In May 2000, the Finnish Army selected the Spike-MR system to meet its requirement for a medium-range anti-tank missile system. Rheinmetall DeTec will produce the launchers, Diehl the munition and Rheinmetall the warhead.

In August 2001, the Netherlands Ministry of Defence ordered the Spike-MR (Gill) missile system to replace the Dragon missile of the RNl Army and Marine Corps. Rafael is the prime contractor, with Rheinmetall, Diehl and Thales Nederland (formerly Signaal) the major subcontractors.

In January 2004, Poland signed a contract with ZM Mesko for the purchase of the Spike-LR missile system. ZM Mesko will manufacture elements of the missiles and perform final assembly from 2006. The requirement is for 264 tripod launchers and 2,675 missiles. Deliveries began in November 2004 and will conclude in 2013. Poland also requires 160 systems to be integrated on the Oto Melara HITFIST 30 turret mounted on Patria Armoured Modular Vehicles. The system is also being trialled by the Romanian Army.

In December 2006, the government of Spain placed an order for 260 launchers and 2,600 Spike-LR missiles, to replace Milan and Dragon missiles. General Dynamics Santa Barbara has signed a contract with Rafael for local production of the missiles. Deliveries are scheduled to begin in 2007 and conclude in 2014.

in October2007, Spanish Government signed acquisition contract for Spike-ER missiles. AGREEMENT that authorize the signature of the acquisition contract for the Spike-ER Air-Land missiles systems for the Tiger helicopter by a global amount of 44.027.963 Euro, to distribute among the exercises 2007-2012.The GD Santa Barbara and Rafael deal is a follow up on last year's contract signed by the two companies for the supply of Spike Missiles to the ground forces.

 
 
Spike Missile in Chile
 
 
 

Spike Launch in Chile
 
 
 
 
Modes of Operation
 
 
 

Spike (launches)
 
 

Fire and Forget

The basic mode of operation for all the members of the SPIKE Family is “Fire and Forget”. Following target acquisition through the optical or thermal sight, the gunner activates the missile, locks the seeker on target and presses the FIRE button to launch the missile.  From this moment on, the missile automatically guides itself towards the target, allowing the gunner to launch another missile or to change firing position. This mode of operation is applicable for SPIKE-MR, SPIKE-LR and SPIKE-ER.

Fire, Observe and Update

The second mode of operation is the "Fire, Observe and Update" or "Fire and Forget…PLUS".  The fibre optic link enables the gunner to control the hit point by using the four-way updating switch during flight.  The main advantage of such a mode is to be able to engage targets that are not visible (No Line Of Sight) at firing position.   Because of the lofted trajectory, immediately after launch the missile climbs above the ground, and enables the gunner to "see" and aim at the top areas of the target.

Fire and Steer

The third mode of operation is the "Fire and Steer" mode (SPIKE-ER and LR only), which allows the operator to launch the missile without locking-on target first. The operator launches the missile, and then, due to the fibre optic link, can either steer the missile towards the target, or he can lock-on target and proceed with the Fire and Forget mode.

 
 
Spike's Main Features
 
 
 

Spike (Old introduction video)
 
 

Easy to Operate - Fire and Forget

SPIKE Basic Combat System's mode of operation is Fire and Forget. Following target acquisition through optical or thermal sight, the gunner activates the missile (CCD/IIR), locks the seeker on target and presses the FIRE button to launch the missile.

Trajectories

The SPIKE FAMILY is equipped with two modes of attack: High trajectory, in which the missile climbs high above and dives onto the target and low trajectory, in which the missile's trajectory above ground is low.

Adverse Weather Capability

The IIR seeker has day and night capability, in adverse weather and low visibility conditions. The CCD seeker, which is an additional, unique feature of the SPIKE Family, has excellent capability during daytime including under high humidity or snow conditions. The system meets a wide variety of battlefield environmental requirements.

Hit Probability

An advanced electro-optical seeker (CCD/IIR) and automatic target tracker achieve pinpoint accuracy and high hit probability.  The high hit accuracy is independent of range, gunner's skills or combat stress.

Kill Probability

High kill probability is achieved by: lofted trajectory, high hit accuracy, and the tandem warheads.  Because of its lofted trajectory, the missile hits the tank at the weakest area. The missile's precursor and main warheads defeat modern tanks with reactive and passive armor.

Significant Countermeasures Capability

The SPIKE Combat System has robust countermeasure capability due to its missile guidance system, based on a passive electro-optic seeker and the gunner's capability to intervene during difficult scenarios.

Gunner Survivability

Gunner survivability is enhanced, compared to previous generation systems, by the fire-and-forget capability, as the gunner can reposition immediately after launch, take cover or reload the next round.  In addition, the system's extended range, minimal gunner exposure, and low missile signature further improve the survivability of the gunner.

Software Management

Missile software is stored in the memory board of the Command Launch Unit.  This software is automatically downloaded each time the missile is activated during the firing procedure.  System software upgrade is performed easily by updating the CLU software, enabling the contractor to provide future improvements or to meet additional customer requirements.

Testability

The system is equipped with Build-in-Test (BIT) for system GO/NO GO indication at field level, for the missile, CLU and thermal sight.

LCC

The SPIKE FAMILY missiles are maintenance free for 10 years ("wooden round" missile).  Service life is at least 20 years.  The long service life time, built in test (BIT), simplicity of operation and training, low maintenance cost and high commonality between family members, ensure a low Life Cycle Cost (LCC).

Integrated Logistic Support (ILS)

A complete ILS program is available, including maintenance and training.

 
 
 
 
Command and Control
 
 
 

Tycoon - Upgrade Kit for Spike
 
 

The SPIKE C4I is a computer aided tool for the commander in the field or at headquarters. The SPIKE C4I is comprised of three major components: the mission computer, the tactical network media and the target acquisition kit.

By using the mission computer the mission preparations are done faster and become more accurate. By adding a communication link, crucial information can be distributed between the stations, contributing to an updated tactical situation picture at the commander's station. The situation awareness display (SAD), which presents information on subordinate forces, adjacent forces, resources and targets, is a very powerful management and decision support tool for the commander.


SPIKE C4I Main Capabilities

The commander may utilize the SPIKE C4I system in the different phases of battle by using the following capabilities.

The Preliminary Phase - Mission Planning

In this phase the mission planner may use the terrain analysis tools and the 3D terrain simulator in order find the optimal movement paths and post locations for his forces. 

The Navigation Phase – Reaching The Posts

In this phase the mission computer, which is connected to a GPS, is used as a navigation tool, displaying waypoints, self position and position of forces within the same unit which are connected via the tactical network. The mission computer will alert the operator in case there is a change in the planned route.

The Battle Phase - Battle Management Support

In this phase the system supplies the commander with an updated situation awareness display. The commander can allocate targets to each one of his subordinate forces leaving no target unattended or allocated to two different forces.

Each one of launchers is supplied with a target acquisition kit which allows the gunner to achieve the position of targets and transfer them, automatically, through the mission computer to other members of the unit. Since the kit is integrated into the launcher, during the allocation act (pinpointing the target on the digital map) the target's data is projected into the gunner's eyepiece.  

The Mission Review Phase


In this stage after the mission has been accomplished the operator can replay the battle, learn the negative actions that he took and store the information for future use.

The Operational Benefits

  • Hidden target attack capability
  • Real-time target and battle damage assessment
  • The missile aim point can be easily updated.  The high trajectory permits a hit on the target's most vulnerable parts, which are hidden at launch.
  • The pinpoint accuracy enables "surgical-level" operations.
  • Real-time surveillance
  • The mission can be aborted during missile flight in case of fratricide event.



 
 
Command Launch Unit (CLU)
 

The Spike's thermal Command Launch Unit (CLU).
 

The thermal sight unit used with the Spike system
 

Spike-MR and Spike-LR have the same firing post. The firing post consists of the Command Launch Unit (CLU), the thermal imaging sight and a tripod.

The system is made ready to fire in less than 30 seconds. The soldier acquires the target and lays the cross hairs of the sight on the aim point on the target using either the day sight with a 10x magnification and 5° field of view or the clip-on thermal imaging night sight with wide and narrow fields of view.

In fire-and-forget mode, the soldier activates the missile, locking the tracker on the target and pushes the Fire button to launch. The missile automatically propels itself towards the target without any additional interaction and this fire-and-forget capability allows the soldier the option of relocating to a new firing position or to reload immediately for the next engagement. Reloading takes less than 15 seconds.

After launch the missile follows a lofted trajectory and as it approaches the target it dives down to impact the target. The lofted trajectory and the tandem high explosive warhead enables the missile to penetrate tanks equipped with explosive reactive armour (ERA).

 
 
Missile
 
 

The missile has four rectangular fins for aerodynamic control at the rear, and four wings at just over halfway from nose to tail on the length of the body. They unfold as the missile leaves the launch canister.

The guidance system in the nose of the Spike missile comprises a charge-coupled device (CCD) and imaging infrared (IIR) seeker. The imaging infrared provides higher sensitivity and improved thermal background rejection characteristics for all weather day and night operation.

 
 
Designation
Max. Range
Application
800m
Infantry
2,500m
Infantry and Special Forces
4,000m
Infantry, Light Combat Vehicles
8,000m
Infantry, LCV, Helicopters
 
 
Tycoon - Upgrade Kit for Spike
 

 


 
 
RAFAEL's tactical C4I system is an interactive, field proven, easy to use tool providing:
 
  • Common and simple language between different forces
  • Increased force capability to perform agile and precise missions
  • Sensor-to-shooter cycle between reconnaissance and assault forces
  • Minimum "friendly fire" even before launch
  • Increased fire management efficiency
  • Integrate ability with any communication network
  • Installation in customer's facilities
 
 
RTCS can be used to manage a variety of sensors and platforms, including:


  • Anti-tank weapons
  • UAVs and light airplanes
  • Acoustic sensors
  • Observation vehicles
  • Tactical communication networks
 
Capabilities:
  • Mission and path planning
  • Navigation
  • Battle management support
  • Situation awareness display
  • Fire management
  • Target acquisition and allocation
  • Embedded training
  • Mission review
 
 
Traning
 



 
The Gill-Spike training programme includes target identification and acquisition, missile lock-on and post launch observation. The Gill-Spike system has two simulators for individual training. The Outdoor Simulator trains soldiers, using real targets, up to the point of missile launch. The Indoor Trainer also trains soldiers up to the point of missile launch and during missile flight using the fibre optic data link

 
  • Electro optical missile trainer with different sensors simulation (including IR)
  • Enables mission rehearsal
  • Trains the gunner in procedural, psychomotoric, cognitive and divided attention skills
  • Stand alone, full task and team trainer configurations
  • Customer defined terrain, targets and scenarios
  • Scenario editing capability
  • Trainee assessment and trainee log book management